This is based off the proceedings of the Livorno counsel.
Have you ever been inside a dark house? What if that house was haunted? During the Halloween season many people put together haunted houses that include different details of environment control, noise, illusions, wind, and others to create a sense of fear or enjoyment. The reason that people go to haunted houses is because they want to be involved with the "story" that the makers created. They want to feel something.
Now picture this. You, along with 5 other guys or girls, walk into a warehouse. You are led into a locker room that is quite dark. You put on the jump suit offered you on top of the clothes you are wearing. You are handed what looks like a gun. You put a helmet on. Slowly you are led from normal ground to a surface that sounds like hallow tin on water. Everything is dark. Everything is still. Music starts playing. Battle music! Music of warriors! Staying in your vessel a black wall lifts in front of you and you can see fog. You can see the water around you. And you can hear gun fire. "Go go go!" someone screams. You start seeing light tracers and black bullets whizzing by. Your vessel slowly lowers it's front and you find yourself on Normandy beach. A man in front of you about 10 yards suddenly explodes into the air knocking him a few feet away. There are dead bodies on the ground and fake blood oozing from everywhere. Tank shells are going off in the back ground. You rush forward and are met by a man that says you have to take the beach.
Now compared to a haunted house this seems a bit more scary. How do you get the guns to work? Paintballs or air soft pellets. How do you get explosions? Gusts of air or paintball grenades. How do you make it feel not like paintball? All the paint is red. There are ways to simulate a real life situation of the past, future, or fiction.
Let's try again.
You enter a building along with 3 other people. You meet a man who looks like a security guard. He hand cuffs you and leads you to a prison cell where he tells you to get on the inmate suits that are on the wall. As you walked through the halls you saw people and other police officers, nothing out of the ordinary. The security guard stands at the door and makes sure you don't get out. The lights are on and all is as it should be in a top priority prison. All of a sudden there is no more noise. All you can hear is the breathing of you and your friends. The security guard treats this as normal, until he hears a knock on the door. He gets up off his chair and walks towards the door. As he reaches for the handle all the lights turn off and a high pitched scream is heard from the depths of the building. The police officer is crushed by the rubble produced by an explosion above his head and another one produces a hole in part of the wall that leads to to the exit. The doors have electric locks. The electricity has been disengaged. There is steam pouring out the hole with the aftermath of the explosion. You reach for the prison doors and to your relief and dismay they are open...
The rest can be left up to your imagination for now. We of the Livorno counsel know somewhat of the following events.
These are not just haunted houses. You have thus seen not only a very scary situation but also a very action based situation. This is a new form of entertainment. These are called experiences. The difference between an experience and a haunted house is the ability to interact with the story. Just as playing a video game is more engaging than watching a video game the experience will draw on you as the participant. There is the possibility to alter events. There is the capacity to create a higher sense of reality.
Now these are very top of the line experiences. Obviously they would be expensive and would require the use of wavers, but is it worth it?
Thus Awesomeness Arizona is born. Experiences and attractions all put together make up a park with the capacities of Disney world and land.
There are a few different building in Awesomeness. -----------------------------------------------
The Globe
What is the Globe? Precisely that! A globe. It has three main levels. The bottom is composed of a circle with a ring around it. The two levels above are just rings with a hole in the middle so as to see the circle. This is the dining area. Each level would represent a certain global community and the restaurants will have themes about them. For example you might sit on the floor in the Indian or Chinese culture. You might sit at a bar in a salon in the American west restaurant. The specifics have not been decided. You can get authentic food from each place and we hope to hire specific workers from that country to serve and cook the food. There are a few special components of the globe. Since each restaurant matches that specific culture there is the possibility to have pinatas in the Spanish one for example. You could have little rivers and bridges in the Italian one. One day you could be eating food in the salon when two cowboys start a gunfight or dual each other.
The Tower
Small Experiences
Big Experiences
The Hotel
We also put together a few ideas of experiences. ---------------------------------------------------
Starcraft
Prison break (above)
WWII (above)
Halo
Alien
Star Trek
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